Pathological gaming in South Korean adolescents from the perspectives of self-esteem and self-control

Main Article Content

Eui Jun Jeong
Daeyoung Lee
Sung Je Lee
Jeonyoung Kong
Cite this article:  Jeong, E., Lee, D., Lee, S., & Kong, J. (2021). Pathological gaming in South Korean adolescents from the perspectives of self-esteem and self-control. Social Behavior and Personality: An international journal, 49(3), e9657.


Abstract
Full Text
References
Tables and Figures
Acknowledgments
Author Contact

We empirically tested how environmental factors (i.e., parents, peers, and teachers) around South Korean adolescents affect the psychological factors (i.e., self-esteem and self-control) related to self-identify formation, and how each of these factors ultimately affects pathological gaming. Using a three-wave (6-month interval per wave) panel survey design, we conducted a survey with 1,037 adolescents in South Korea and verified the relationships using structural equation modeling. The results indicate that adolescents with higher self-control and self-esteem showed low levels of pathological gaming. Self-control (vs. gaming time) had a stronger effect on pathological gaming, and school environment (vs. gaming time) had a greater effect on self-control. Self-esteem, mostly influenced by parental environment, diminished pathological gaming. Our results show the critical role of these psychological factors in preventing adolescents’ pathological gaming, regardless of gaming time.

Please login and/or purchase the PDF to view the full article.
Please login and/or purchase the PDF to view the full article.
Please login and/or purchase the PDF to view the full article.
Please login and/or purchase the PDF to view the full article.
Please login and/or purchase the PDF to view the full article.

Article Details

© 2021 Scientific Journal Publishers Limited. All Rights Reserved.